
Why does a knee strike cause a hard knockdown, rather than some kind of stagger or crumple state? Stinger is honestly just off in general. There should also probably be more of a difference between the Level 1 and MAX variants of Amara outside of damage, because if you're angled just right, Level 1 Amara can do more damage than MAX Amara sometimes given than it's just a 5 point damage increase on each hit. It could also use Devil Jin making a grunt sound of some kind.

Amara lacks any electricity sound to represent the lightning curling around him. For examples, the only difference between each non-EX version of Devil Laser are start-up times, Rising Sun is exactly the same across the board and Swaying Willow, despite having clear visual differences, is also the same across all versions. All of his normal specials are relatively the same across their respective variants. This is probably intentional to make him feel less like Kazuya, but he's missing his Flash Punch and Demon Slayer combos. Even though I have the P.o.t.S Style hitsounds selected in the config file, the hitsounds for a lot of his special moves resort back to the Infinite Style hitsounds.

The animations in general are disjointed, but I realize he is a bit of a spriteswap for the most part. I'll offer as much of the feedback as I noticed on my initial test, though I'm still messing around with him a bit: I'm sure you're restricted to the limited amount of sprites you have at your disposal, so I understand that. I can see some potential wth Devil Jin, especially with Rowen helping you out but I have to be honest, he still needs a good bit of work.
